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This is the new development
checkpoint. For the time being, we will be conducting this page
on a trial basis. We shall endeavor to post regular updates as to
the progress of the next Empiriana release directly by the development
staff.
7/3/99:
The
network connection to the Empiriana servers is experiencing severe
connection problems, resulting in excessive circuit unavailability
since 6:40AM this morning. @Work, our connection provider is aware
of the problems, and has an open ticket on the issue. The problem
is suspected to be a faulty router interface on the @Work side or
a dedicated circuit fault and @Work is working to correct the fault
as quickly as possible. We realize that this holiday weekend is
an inopportune time for this problem to occur and apologize for
any inconvenience. All active accounts will be credited with 1 week
of credit for the interruption. We expect the problem to be corrected
this afternoon. We thank you for your patience.
5/21/99:
More
new artwork.

5/18/99:
Another
new piece of artwork still in development.

5/17/99:
Below
is a new piece of art for Empiriana, created in the last few days
by our new artistic resources. This image is still a Work in progress,
but should serve to demonstrate style.

5/13/99:
It's
been a while since we've had the chance to update the development
page here, and no doubt there are many who are wondering about the
current status of the next release of Empiriana. We've recently
been involved with a number of changes to our operations, including
the migration of our account billing system to a newer more sophisticated
and robust system. We are in the final phases of this migration
and expect that it will be a few more days before the system is
on-line and functioning 100%. The new system will provide users
with much improved control over their accounts and will process
orders/changes in a much improved manner. It will also include a
number of new areas on our web site to aid users in managing their
accounts. We expect that the new system will eliminate most if not
all of the problems we have had in the past with account processing
and management.
Another
change, or rather addition to our operations has been the negotiation
of strategic relationships that will enable Empiriana to grow into
the product we originally envisioned. Among the new resources these
relationships bring, are areas such as promotion, creative content,
and most importantly, artistic resources. Part of these new relationships
will be making available experienced artists to the Empiriana development
effort. This has been one of our weakest areas in the past, and
with these new resources, players will see a significant improvement
in both the quantity and quality of graphics in the game. One of
the items near the top of the list is the long overdue facemaker
system. We have been drafting design documents outlining our objectives
for this, and we know that our customers will be very pleased with
the results. The past month has been extremely busy here at Irealms
as we have been working on these new developments, but the results
will be well worth the delay. They will enable us to create an Empiriana
more consistent with our original visions and help us to deliver
the product our customers desire. None of these arrangements alter
the ownership, rights, creative control, or operation of Empiriana.
Empiriana will still be operated and owned by Infinite Realms. The
exact deployment of future Empiriana features has not been finalized,
but most likely will take the form of some significant updates over
the next 5 months, followed by the release of Empiriana 2 at some
point thereafter.
Build
1.993 is still very close to completion, and the final map tally
weighs in at 42 maps. 1.993 will still include all the features
that we have developed and have been announced here in the development
update pages, as well as some we haven't mentioned at all. We very
much appreciate all of your patience as we work through these growing
pains, but our outlook on the future of Empiriana remains very bright.
We are very excited about what we are now able to do, and very much
look forward to sharing the results of these efforts with our customers
in the form of delivering the game all of you seek.
We shall be announcing
additional positive developments akin to these in the future as
more details are finalized, and will do our best to keep our customers
appraised of our progress.
Thank you again
for all of your patience and support, we shall strive to make the
wait, well worth the while.
3/22/99:
Internal
network and server hardware and software upgrades now complete.
Work resumes on build 1.993. Due to unforeseen delays in the completion
of the internal upgrades, release of build 1.993 delayed until approximately
April 2, 1999.
3/16/99:
Work
commences on a series of internal network and server hardware and
software upgrades. Upgrades will impact the progress of development
of build 1.993. The upgrades are required to both upgrade capacity
and performance, as well as preventative measures for adequate fault
tolerance.
3/12/99:
Work
continues on build 1.993. New features for interactive cutscenes
added and tested. New features allow cutscenes to have defined behavior
to respond to mouse clicks over specific items in a cutscene and
other user input and for graphic components of the scene to change
as a result of the action. Previously cutscene interactivity was
limited to the player 'bumping' the active scene which resulted
in limited dynamics for quests. A screen shot of one of the new
interactive scenes is depicted below in the screen shots section
of this page. Numerous other improvements result from these new
features. Previously there were circumstances that would erase the
display of a cut scene in certain locations, such as fountains when
returning to the dungeon or several other circumstances. The handling
of specialized graphics has been supplemented with new hooks in
the dungeon engine, which enable a more elegant approach to implementing
these game locations in our custom development tools. This results
in a greatly reduced development time, more consistent operation,
and more compelling content.
Also added is a
ticker notification system for messages other than logon/logoff
notices. This will be used for several different things such as
announcements, notifications and a new quest notification system.
This quest notification system will announce the completion of certain
quest milestones such as the defeat of certain 'boss' monsters or
the completion of certain major quest series to all players online
via the ticker. Testing of the quest notification system is complete,
notices are presently being retrofitted to certain milestone accomplishments
already in the game.
3/8/99:
Work
continues on build 1.993. Current plan calls for release of 14 new
maps, with provisions for 3 more if time allows, continuing from
both the Spillway and Subterfuge series, into the Pinnacle and beyond.
1.993 will include new weapons for all classes, both hand to hand
and ranged. Also being added are new engine tweaks to allow a much
higher degree of interactivity in quest plots, by enabling the player
to interact with objects in the 3d-view in the dungeon travel screen.
Also added will be a set of new enemies in battle, including new
monster behavior and artifacts in battle such as fountains which
imbue special benefits for limited duration in battle. The current
plan calls for just over 30 specially designed set battles, including
new styles to battle not seen before. One screen capture of a new
battle is shown below. Development is currently on schedule for
a release on or around March 19, 1999.
3/6/99:
Version
1.992 released March 5 1999. Dungeon expansion pushed back to 1.993
so as to not delay release of new parlor type game Dungeon Bones
within Empiriana which successfully completed testing this week.
Development or the next release continues and is expected to release
on or around March 19, 1999. New dungeon areas presently in testing,
further dungeon to be completed and released for testing. New engine
features in development for both battle and dungeon travel. Further
details on the specifics on version 1.993 will be announced here
as more features and content are released for, and pass testing.
2/24/99:
Development
or the next release is underway and expected to release on or around
March 5,1999. Development plan for this release primarily includes
new dungeon content, extents to be determined. Further minor revisions
to new features added in v1.991 will also be included. Numerous
dungeon fixups also completed and will be included.
2/16/99:
Release
is complete. Today the build will undergo it's final preflight and
distribution packaging. Release expected this afternoon to evening.
Main server software has already been updated and some components
have already been released for distribution via the autoupdater.
Remaining components and client executable to be posted for distribution
by evening time PST.
This release
will not lock out prior versions so as to maintain a temporary fallback
solution for any customers that may encounter compatibility issues
with the new color model and graphics engine. The next release due
shortly following this one, will contain dungeon modifications and
will include a previous version lock out.
2/13/99:
Release
is expected within 36 hours. The Gauntlet and Trapping Hunt have
been stubbed for release after the Net Escapes gathering in Las
Vegas due to support staffing shortages during this event.
All reported
crash scenarios repaired and resolution verified through testing.
Numerous adjustments to colors and placement have also been performed.
All other known bugs in the new features have been resolved. Revised
implementation of numerous quest events to eliminate potential problems
for players participating in parties. Also postponed by one build
is the major battle screen graphics update (minor update in place),
the addition of logon/logoff announcement ticker in the equipment
screen, and the shopping popups.
A few other
minor features have been added as well, including a scrolling list
of maps in the full screen map. Also expanded that comment limits
by a factor of 4 for those players who have reached the maximum
number of map comments.
1/28/99:
Feature
list for next release locked, no additional tasks will be added
to next release. Draft feature list for next release under construction,
Completed modification of views of other players invoked by clicking
on the player's arrow in the dungeon view. Instead of just "Charter
or Guest Member" notices, player views also includes, class,
race, level, name, slogan, and birthday. Support for guild display
on player view also added but not enabled, in preparation for formal
integrated guild support. Trapping Hunt (hunt #6) continuing in
implementation. Adjusted text colors. Players see their own speech
in a lighter color of their class color, revised dungeon message
colors, revised color of messages received when tabbed out of program,
revised various other text colors as well. Completed addition of
key system for private message groups in preparation of release
of guild support. This will allow the addition of privately moderated
message groups, for special interests such as a individual guild
posting areas.
Tasks yet
to be completed prior to next release: resolution of transparency
bugs with a specific set of video cards, revision of scroll bar
graphics, Arena transparency bug - sprites appear green, modify
stat bars on Dungeon travel screen to accommodate a numeric read
out for Health and ME, complete final testing of msg boards, complete
final battle placements for Gauntlet, complete testing of Gauntlet,
Complete remaining issues for Trapping Hunt, resolve crash in Inn
Rooms resulting from 16bit color migration, add shopping popup graphics
revision, add ticker display to battle screen and equipment screen,
complete integration of new 16bit graphics to battle screen.
1/13/99:
Awaiting
vendor information regarding outstanding color model conflicts with
specific video hardware. Completed addition of dungeon Ticker scroller
login/logout notification system. Released for testing and speed
settings appraisal. Hunt #6 undergoing implementation. "The
Gauntlet" undergoing final battle difficulty selection.
1/12/99:
At
present the current development tasks are focused on resolving a
few outstanding problems with the 16-bit graphics engine and certain
models of video cards which result in improper color processing
of some screen graphics components.
NEXT RELEASE ETA: Estimated
to be on or around April 2,1999
Thank you for visiting
our web site.
We hope that you find what you are looking for!
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